FIFA18_FrostyEditor文件导入和管理工具v1.0.4[4.13更新]
来源:绿茵吧足球游戏网
作者:远平
点击:次
资源介绍:
由国外网友GalaxyMan2015制作的一款补丁添加工具,主要针对FIFA17和FIFA18寒霜引擎的补丁添加工具,可添加FIFA17和FIFA18一些补丁。
v1.0.3.1内容查看及下载点这里《《《
v1.0.4更新的内容:
- Config selection at launch
- SVG Preview/Import/Export
- AtlasTexture Preview/Import/Export
- DelayLoadBundle explorer for DAI
- IES Preview
- NFS Payback support
- Dialog paths saved to INI
- New mod export window
- Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author
- Various prompts to save project if unsaved
- Autosave with options settable in INI using category Autosave and keys MaxCount and Period
- Various UI tweaks
- Auto hash text entered into int/uint fields and convert from hex if starting with 0x
- Ebx writing speed improvements per change
- Using actual Frostbite BRDF's in mesh preview renderer
- Some classes now have descriptions
- Saving project will correctly update open tab headers
- Copy/Paste for property grid for all basic object types
- Insert and RemoveAll added to list context menu
- daimod files can be imported and configured via Frosty Mod Manager
- Variation database now only loads when opening a mesh for the first time (speeds up initial loading)
- Prompt appears when opening an asset, instead of freezing UI on large assets
- Data is accessible and editable while the game is running
- “Find in Data Explorer” will now clear the Search Filter
- You can now double click a class to create it in the Class Selection window
- Filter auto focused on class selection window open
- Improvements to texture import logic
使用方法:
打开Frosty Editor后,打开左上角FIFA->Legacy Viewer。会出来一个预览窗口。
主要一些球衣、球员贴图和模型文件都在content-character目录下。
找到对应文件,再双击下面窗口的贴图文件。贴图就会显示在预览窗口。
还有右边那个窗口下的data,可以找到数据库文件和球员小头像这些。反正这目录感觉和以前还是一样的。应该都不难找。
视频教程:
mod manager就是管理工具。你用editor修改好你的文件后,可以导出为mod(选export to mod)。然后用manager加载就好了。用法参照质量效应的图。
PS:不要用中文名文件夹,不然软件会找不到config文件
由国外网友GalaxyMan2015制作的一款补丁添加工具,主要针对FIFA17和FIFA18寒霜引擎的补丁添加工具,可添加FIFA17和FIFA18一些补丁。
v1.0.3.1内容查看及下载点这里《《《
v1.0.4更新的内容:
- Config selection at launch
- SVG Preview/Import/Export
- AtlasTexture Preview/Import/Export
- DelayLoadBundle explorer for DAI
- IES Preview
- NFS Payback support
- Dialog paths saved to INI
- New mod export window
- Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author
- Various prompts to save project if unsaved
- Autosave with options settable in INI using category Autosave and keys MaxCount and Period
- Various UI tweaks
- Auto hash text entered into int/uint fields and convert from hex if starting with 0x
- Ebx writing speed improvements per change
- Using actual Frostbite BRDF's in mesh preview renderer
- Some classes now have descriptions
- Saving project will correctly update open tab headers
- Copy/Paste for property grid for all basic object types
- Insert and RemoveAll added to list context menu
- daimod files can be imported and configured via Frosty Mod Manager
- Variation database now only loads when opening a mesh for the first time (speeds up initial loading)
- Prompt appears when opening an asset, instead of freezing UI on large assets
- Data is accessible and editable while the game is running
- “Find in Data Explorer” will now clear the Search Filter
- You can now double click a class to create it in the Class Selection window
- Filter auto focused on class selection window open
- Improvements to texture import logic
使用方法:
打开Frosty Editor后,打开左上角FIFA->Legacy Viewer。会出来一个预览窗口。
主要一些球衣、球员贴图和模型文件都在content-character目录下。
找到对应文件,再双击下面窗口的贴图文件。贴图就会显示在预览窗口。
还有右边那个窗口下的data,可以找到数据库文件和球员小头像这些。反正这目录感觉和以前还是一样的。应该都不难找。
视频教程:
mod manager就是管理工具。你用editor修改好你的文件后,可以导出为mod(选export to mod)。然后用manager加载就好了。用法参照质量效应的图。
PS:不要用中文名文件夹,不然软件会找不到config文件
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